hi guys its my first little map and i need a bit feedback. longjumproom will be added in the next days. http://steamcommunity.com/sharedfiles/filedetails/?id=520364028 would be nice if some of you could test it smex
I've added your map to our test server. Someone will provide you with feedback. You should append your map names with _beta and a version number, to avoid issues with global times and filename conflicts. Thanks.
Hi there, I've just been testing your map. A few things I think you should consider changing: Too many and random jumps require a perfect bhop - often in a bhop / ladder / drop section. - This kinda ruins the map since you need RNG luck, or you'll have to restart to compete for the record, and since they're in sections you lose even more time if you miss a bhop. Also the map is ending with a perfect bhop (or like really good strafes), so in case you get a good run, you might just fuck it all up on that jump. The crouchies you've made are too low. - They're basically impossible to time, making them more or less rng too. There was another map with the same height on crouchies, which no one plays because of a single one of these. Should definitely consider making these a bit higher. After the first crouchy in first room, you have this ladder, which isn't really useful. Should maybe remove it or make it useful. Consider some different textures, make it interesting, stylish and unique. Besides this, I actually liked your map, and that you've tried to make it actually challenging. Hope to see more stuff similar to this.
-crouchies got 4 units extra height -ladder after 1st crouchie removed -ljroom added bhops are intended to be hard so no tweaks on this part. smex
Back again! Bugs, upgrades and stuff: Longjump room upgrade. - Labeled blocks would be great! Better lighting - This one block could use some better lighting (Perhaps move the light from the corner to the block) [img=192x108]http://i.imgur.com/rO9xi3T.png[/img] Pixelwalk - You can pixelwalk this entire thing. [img=192x108]http://i.imgur.com/9yiFFay.png[/img] And the crouchies were great!
Krushed also forgot to mention that u can 360-bhop after the first ladder to the "dropbhop/WJ", skipping the 2nd ladder entirely. Would be an easy fix by extending the invis wall. Would recommend something else other than dev textures. The clipping on the first surf is a bit odd (not that smooth) Movement while falling down in the last tunnel will make u stick too the checkered walls (especially crouching). The ladder after the big surf will tp you to the beginning if u stand on-top of it. Not sure if that's how you wanted it or how the other ladders are. I got the memory of a goldfish. Otherwise good map for being your first one.
thanks for your feedback guys! -lighting added -pixelwalk fixed -ladderteleport fixed -ladderskip fixed
I might be blind, but I don't think the "sc" is cut off in your screenshot. You can 360 bhop all the way around the corner to the first bhop block
What I meant was that u can get directly to the bhop by going in-between what now would be the nodraw and the invis wall, kinda hard to tell from the SS if that is fixed. You could both bhop to the platform, and go directly to the bhop block*
Please, for the love of god, don't use playerclips in the middle of nowhere to blocks SCs. Make your clips visible and/or understandable, not just "I didn't want a sc there". THIS ALSO APPLIES IF YOU FOR SOME REASON IS USING NODRAW BLOCKS I'll personally fucking rek you if you don't.