Correct func_button settings for kz timers?

Discussion in 'Maps Discussion' started by rev, Feb 18, 2015.

  1. rev

    rev New

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    Hi, I'm working on a map and I was curious as to what the correct settings were for the start/stop buttons to include. As far as I'm aware with current plugins, if a map has no button it can be added, but the the top times will only be local? Is this correct? I'm not familiar with sourcemod. I know there's a kz timer prefab on gamebanana and I really don't want to use it...

    So far, I've only found a old post on AlliedModders about the KZ/Climb timers from 08 for CSS.
    It includes:
    Start func_button named "climb_startbutton", output named OnPress, calls to "CL_OnStartTimerPress".
    End func_button named "climb_endbutton", same output but calls to "CL_OnEndTimerPress".

    Could someone confirm/deny or clarify please?
     
  2. Steven

    Steven Administrator Staff Member Administrator

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    Those are correct!
     
  3. rev

    rev New

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    Okay, thanks! I guess while I'm posting, are there any other optimal map settings you would suggest such as a game_player_equip, or do the plugins handle the rest?
     
  4. Steven

    Steven Administrator Staff Member Administrator

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    Plugins handle it.