hello ive just finished my map - it has buttons that kz timer detects [should detect] http://steamcommunity.com/sharedfiles/filedetails/?id=494425409 kz_lenny_beta i think that's all
Just tested for the first time. Some thoughts: - Start timer can't be started from the direction of the first jumps. - Map can't be completed in its current state, the jumps where your model is supposed to go inbetween the blocks aren't the correct amount of units, so you can't do them. - Perfect bhop to the ladder platform seems totally pointless. - You can stand on top of the ladder. - Perfect bhop after the ladder also completely pointless. - The ladder after the corner jumps is invisible, very misleading. - Perfect bhop right before the ending gives me aids, if you want something grindy then don't put it at the very end. Overall it doesn't play that well, some awkward combos here and there and the pillars distance seems to be rushed, it doesn't really make sense. The textures are really bland and boring especially when it's the exact same thing in every single room. Even with fixes for some of these points I wouldn't really be a fan of the map as it's just not that great overall, there's nothing interesting about it. I'd personally give it a 3/10.
okey, I think I understand that. can I get server commands - bhop, prestrafe, long jumps and things? sv_xxx I am gonna do second map with better jumps + more colours in that + I will test it by myself before I send map to you thanks lenny
If you type !showsettings in one of our kztimer servers, all the settings show up in your console. Good luck on the new map!
sv_cheats 1 sv_accelerate 6.5 sv_airaccelerate 100.0 sv_friction 5.0 sv_gravity 800.0 sv_maxspeed 320.0 sv_maxvelocity 2000.0 sv_staminalandcost 0.00 sv_staminajumpcost 0.00 game_type 0 game_mode 0 mp_freezetime 0 mp_warmup_end mp_roundtime 60 mp_ignore_round_win_conditions 1 mp_restartgame 1 bot_kick god Theres also a way to make a checkpoint system - here for more info