We originally tried testing this bug in the VIP server on EU, however we couldn't get it work. However pre-strafing is broken in the VIP server, telling me that it may be down to the pre-strafe plugin that this bug happens. I'm recording this video on BHOP Easy EU. Video: This bug apparently happens in a few maps, however Jimmy could not remember too many off his head. While it is a minor bug that will only be practical in maps such as bhop_masterspike_rg1 (which is a poor bhop map anyways), it should be noted that it is a issue. Reproduction steps: Make checkpoint using !cp at however much speed, just before you get teleported Teleport to the checkpoint, not holding jump as this kills your speed You will slide out of the starting zone, keeping however much speed you had and with a bit of control complete the map. Let me know if I can include any more detail.
bhop_muchfast_csgo_fix (VIP server, never stopped holding jump) Is there no way to edit a message 20 minutes after it was posted?
Ill limit the pre-speed to 300 as now its infite (i think), and hence if the tele sets you at the floor (it thinks you are pre-strafing) in the exact tick you can slide out really fast. Hard to test tho, ill look at the code a bit. Parkour is always stretching the limits, however the same can be possible with auto I believe. Eddy
Yeah it's possible with auto as well, parkour and !cp were used to make the speed gaining part take less time. Just to add, using !cp allowed me to change my style to anything else while keeping the pre-speed gained with parkour. A limit to pre-speed inside startzones should do the trick like you said, though this made me think of another possible bug. I'll test out some stuff next weekend again and report if I find something abusable.
@eddy I believe Steven has just disabled the checkpoints command on the bhop servers as it isnt used anyways!