kz_forest

Discussion in 'Map Feedback' started by lillen, Oct 29, 2016.

  1. lillen

    lillen New Official Tester

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    Hey everyone!

    All the positivity I recieved with kz_floatingislands really motivated me to start working on a new map. So kz_forest is a map that I have been working on and off on for a cople of weeks now and I think its in a position where it starts to benefit more from broader testing.

    The map takes place in a foresty mountainside and I plan on later covering most of the visible ground in trees and other shrubbery. The map is currently in development and its pretty unpolished and unoptimized, but i think I have the lenght of the map figured out and am mostly looking for feedback regarding the jumps. But of course if you have any design suggestions you can leave them too.


    Here is an imgur album with some screenshots of the map: kz_forest_dev3

    Current to-do list:
    Move all scenery displacements to 3d skybox
    Add more detail
    Add some fences or similar to these side areas: Imgur: The most awesome images on the Internet As it looks like you can walk straight by
    LJ room
    Fix the water sounds
    Your suggestions :)

    Some questionable things I just wanted to address (and would like feedback on). Don't know what i will do with these yet.

    Imgur: The most awesome images on the Internet Some blocks in this area are skippable either by sliding up(slower than normal) or doing the "surf tech" thing seen on maps like woodstonegrass and zxp_undia(faster than normal in some areas). Unfortunatly there is not much afaik you can do to prevent the surf tech other than completly remaking that section but I don't really see it as a big issue as it barely saves anything.

    Imgur: The most awesome images on the Internet You can surf on the back of this mountain which can save a few blocks if you get good speed. Its pretty consistent but I don't know if I should keep it or just add a tp trigger to cover it up.

    Imgur: The most awesome images on the Internet In section its possible to go from the 3rd last block to the invis wall on the fence with a perf and good strafes. This is probably something I should fix(possibly with a system simmilar to those in a zprince map where you have to touch a block before you can enter?) not sure though.

    Also the first section in the map I have not tested that much due to the fact that my local server stopped working.

    Workshop link: Steam Workshop :: kz_forest_dev
    Direct dl link: kz_forest_dev3.bsp

    The map was not last time i checked on the test server (few hours ago), can anyone add it?

    Thanks in advance!
    -lillen


    Also valve added halloween lights to the default rope model Imgur: The most awesome images on the Internet plz no hate on the stupid looking ropes :)
     
    #1 lillen, Oct 29, 2016
    Last edited: Oct 29, 2016
  2. Sikari

    Sikari Scrub VIP

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    Looks pretty dank, might try it later
     
  3. Krushed

    Krushed #1 VIP

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    Finish my map for me, Lord Lillen
     
  4. lillen

    lillen New Official Tester

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    Remind me again when I fully release this map and I'll take a look at it :)
     
  5. Krushed

    Krushed #1 VIP

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    Aight I'll keep you in mind - I might already have people that might want to finish what i can't do LUL
     
  6. Potts

    Potts I offer good suck. Staff Member KZ Admin EU

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    Map creating machine
     
  7. Crash

    Crash Assistant to the Regional Manager Staff Member KZ Admin US

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  8. Rain

    Rain Fatmin VIP

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    Looks pretty cool man.
     
  9. MMZ_Kask

    MMZ_Kask I am CS:GO KZ Staff Member Administrator

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    dev3 uploaded to test.
     
  10. Crash

    Crash Assistant to the Regional Manager Staff Member KZ Admin US

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    I actually liked the lights lol. Only things I don't like are:

    1. Slanted logs. If you land on them a certain way, the speed loss from landing on the slant causes you to not be able to make the next jump whether you're bhop comboing them or not.

    2. Waterfall jump. I really like this idea but on global runs, hitting a perf there is a huge difference.

    It's a fun map. I especially like the mountain side part with the surf tech that you put as questionable. Too bad that part is short.
     
  11. lillen

    lillen New Official Tester

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    Thanks for your feedback!

    Glad to hear that :). The original reasoning to why it is short is because I had a lot of trouble trying to fix people sliding up it ex: Imgur: The most awesome images on the Internet and it took so long to try and get something working and I got really frustrated when I figured out that you could do the surf tech so I removed most triggers and when people liked it and said they wanted more I had already added so much more to the map that i whould of had to remake quite a lot of thing in order to make it work. The other reason is that if i want to make it longer i have to remake most of the current version as they depend a bit on the displacments beeing where they are.

    I assume you mean the stumps or whatever. Before you mentioned this I had never actually had any problems with these whatsoever even without prestrafe. But after trying to land in different places than I usually do I see what you mean. Honestly I think stuff like this is just part of the maps learning curve as they are consistent if you know where to land. I can do that section without stopping more than 9/10 times.

    This is something I probably should have put under questionable aswell. The thing with the waterfall jump is that there are so many differnet ways to make it and from my testing doing methods where you don't just strafe off the plattform hitting a perf doesn't really have that big of an impact as you are travelling so fast either way.

    The easiest way is just to jump like here: Imgur: The most awesome images on the Internet and then slide off the back of the wall: Imgur: The most awesome images on the Internet And you will consistently get like 700speed entering the waterstrafe.
    You can also surf off this rock: Imgur: The most awesome images on the Internet which gives you like 1000speed but you have a longer path to travel when in the water. I don't really know what to do with this section. If the RNG element of perfs get removed I will probably just make you unable to surf of the back of the wall and the rocks and just keep it so that it rewards good strafers but as of now ill probably just end up leaving the surfs in so that the perfs don't really matter.
     
  12. lillen

    lillen New Official Tester

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    Updated the map. Current version is kz_forest_dev5.

    Changes:
    -Moved back the plattfrom after the waterfall and added a antibhop trigger to make it into a pure strafe jump.
    -Added a secition to make up for the water strafe part.
    -Added teleport triggers to both drops so that you are unable to surf off them.
    -Added a teleport trigger with a filter simmilar to zprince maps to get rid of a perf sc.
    -Added a extra block in the starting area to potentially make it less grindy
    -Added a whole bunch of more detail all over the map
    -Changed around the blocks in the last section to potentially remove some perf block skips
    -Added a LJ room
    -Added a fence

    Updated imgur album kz_forest_dev5
    Its in the same workshop submission
    Direct download link: https://drive.google.com/open?id=0Bx_800DuAfiVbEVhMjBYS0tvbHc
     
  13. Zpamm

    Zpamm Scrub Staff Member KZ Admin US

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    dank map
     
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