I understand how to change the sv_airaccelerate and accelerate, but I don't know how to make it so it doesn't spawn an opposite team and change the time limit to infinity. I also understand I should change the tickrate server to 128, but I'm not sure how to do that either. Can someone help me out with this so it is just like the server settings, maybe I could get the autoexec.cfg file? thanks!
If its offline with bots or a listen server it should be 64 tick. Put this in your gamemode_casual.cfg or listenserver.cfg Or go to Steam -> Library -> CS:GO -> Properties -> Set Launch Options and put in -tickrate 128 - cl_updaterate 128 - cl_cmdrate 128 - tickrate 128 Then paste these following commands to console: - net_graph 1 // this will show fps, tickrate, choke, ect - mp_roundtime 60 // round time will be 60 mintues - mp_limitteams 1 // one team can be picked - mp_restartgame 1 // restarts round of game - bot_kick all // kicks all the bots Console Commands for Bhop: - sv_airaccelerate "150" - sv_staminajumpcost "0" - sv_staminalandcost "0" - sv_staminamax "80" - sv_staminarecoveryrate "60 bind "mwheelup" +jump bind "mwheeldown" + jump You will have to use scroll wheel!!! autobhop wont work unless with plugins or script. Hopes this helps.
Hey, that was helpful info, it got the bhop maps more in line. There is still a difference of feeling in smoothness between the hoz bhop and locallycreated. http://www.twitch.tv/jon166/b/620369316 Here is a video of my experience, its on the bhop server then locally created then back on the bhop server. I feel like I'm still missing a lurch in the jump, or maybe there is greater room for error on bhop servers, or i need to be more precise in locally created I don't know, thanks!
You could try changing the stamina values. The thing is House of Climb is using a server side plugin even "legit" isn't really legit what you would get in Matchmaking. So it hard to tell. I use these values to test out maps that I make before I get an admin to upload to a test server.