prestrafe css vs. csgo

Discussion in 'General Discussion' started by casool, Jan 1, 2015.

  1. casool

    casool New

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    Hey guys so I recently started playing on the #2 server that has prestrafe enabled and I've noticed that prestrafe is definitely different on csgo.

    On css I can do a constant 274+ pre whereas on csgo I'm barely getting around the 260s. So is there anyone here who's played both can tell me what I need to do differently on csgo?
     
  2. Immortal

    Immortal Administrator Administrator

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    Nothing, you're doing it right. The plugin on KZ modifies the physics, it isn't original in CSGO.

    Admittedly I've tried to implement a simular feeling on the bhop server but so far have failed, mainly to do with the no pre speeding config in the start zone, but I haven't forgotten.
     
  3. casool

    casool New

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    Yea I figured, but what's the 276 (optimal css pre) equivelent on csgo?

    I know 280 ljs are possible on HoC #2 whereas the wr for css is like 275 stat, so I'm guessing good pre is somewhere near 280 on csgo?
     
  4. Sachburger

    Sachburger Scrub Staff Member KZ Admin US

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    Maximum pre for a LJ is 275, its just that Linus is insanely good at strafing.
     
  5. casool

    casool New

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    Ah ok, so strafing is just different
     
  6. GnagarN

    GnagarN New

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    Max pre for LJ is like 275.9 or something similar so it says 276 instead, iirc. But that is pretty hard to hit consistently.
     
  7. casool

    casool New

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    Ah I figured it out anyways, I think in csgo the movement has to be a lot faster to get good pre.


    Did a 271 so I think I got it down mostly
     
  8. supa

    supa Scrub Staff Member KZ Admin US

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    Kz was invented in 1.6... that's where the pre-strafe was initially conceived. The mod tries to mimic that more than CS:S.
     
  9. casool

    casool New

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    I know that lol. I know plenty of people who go way back