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Plugin is being tested on kz_reach - 10/10 plugin confirmed.
Updated to _rc1. Map is now complete but feel free to suggest any last minute changes, or tell me if it's all good. And I guess if you guys are...
Updated to _a4. Map is now full length with end timer with adjustments to previous sections. Enjoy. My plan is to do adjustments in new areas,...
Alright cheers Danvari. I'll be adjusting the map after gathering a couple more opinions on this version. Thanks for helping me sweep through the...
Now updated to _a3 with a whole bunch of adjustments to existing content and a couple of additons. Most notably, ladder room has been completely...
Not one bit. I was surprised that the first sections were that difficult for people (I thought they felt good ;) ). I will admit the spiral...
Updated with adjustments and some additions. I'd say the map is about 70% of the length I want at this stage. @Sachburger: All triggers should...
Hey HOC. You guys are the best at testing maps so I'd like to share the map I've been making on stream. Link:...
The map is pretty damn short. Maybe update with an extension?
Firstly this issue was addressed in v2 of the map which has already been released. I'm guessing you played the original where this jump was near...
Okay I fixed all the issues and "cleaned" up the whole map. The final release can be found here:...
kzpro_module_beta has been released and is on HoC test server. There is a known bug that the sound when you touch the corners is played to...
Yeah I'll definitely be doing that when I redo the look of the map. Some stuff about testing... To test the map, I've been trying to record...
I know these are rapid updates but this map has proven hard to get balanced and feeling right but I think I've got it pretty close to right this...
Double post but whatever. Just updated the map on workshop with some initial changes. If you haven't played the map then you won't notice anyway....
No and I don't think I've met him. Maybe I can talk to him for some ideas. ;) I'll definitely need the help balancing the map before I start...
Hey guys. I've made something a bit out of the norm. Yes a kzpro_ map, but not even a normal one at that. Basically, when you start the map,...
Right. Sorry for being impatient.
Hey I was wondering if there were any problems with the update since I noticed the old version still persists on HoC. I can't wait to see...
'Porting to KZ' is as simple as adding start and end buttons to your own map. Make sure the func_buttons are named climb_startbutton and...